Antoine Rato

Blog

Welcome to my blog!

As a game developer at Voodoo, I work on a variety of mobile games, including casual prototype games and hypercasual games.

While some of the games I work on may have simple mechanics and designs, this doesn't take away from the complexity that some features require.

My goal is to create engaging and enjoyable experiences for players, regardless of the genre or style of the game. Thank you for stopping by and I hope you enjoy reading about my works!

Innovative Advertising for Castle Raid: Creating a Fake Augmented Reality Experience

Hey there, gamers! I'm happy to share with you my favorite work I did at Voodoom, a fake augmented reality (AR) advertisement for Castle Raid.

Discover how I used the Quixel assets library and clever design choices to simulate an AR experience, leading to significant revenue increases.

Don't miss the videos showcasing the result, and follow along for more insights into my mobile game development journey!

Turning the Tables: Using the Environment to Your Advantage

Greetings! In my latest post, I explore the creative possibilities of using the environment to your advantage or disadvantage in casual games.

Dive into examples from Zombies Eraser, Cover Raid, and Castle War, and discover how environmental interactions can create tension, strategy, and surprise for the players.

Don't miss the bonus video, featuring a flaming arrow power-up!

Revamping the Sticky Colors Experience

Hey there! In this article, I'm excited to share how I revamped the Sticky Colors experience by improving the comprehension and initial gameplay session.

Learn how I drew inspiration from MajorMcDoom's tweet on proximity-based interpolation to make the game more accessible and engaging for both new and returning players.

Enjoy these insights and keep an eye out for more updates as I continue my adventure in game development!

Graphic Redesigns: Breathing New Life

In this one, I discuss various graphic redesigns I've done for mobile games, including Matches Builder, Castle War, and Battle Blob.

Find how I've used plugins like Flat Kit and drew inspiration from different sources to breathe new life into these classic titles and experience how these visual overhauls the games' appearance.

Don't forget to stay tuned!

Creative References and Themes: Spicing Up Game Levels

In this article, I discuss creative references and themes I've used to spice up game levels in Flying Cut and Conquest Master.

Discover how I've incorporated elements from Star Wars, Clash Royale, and Animal Crossing to create fresh new levels and learn more about what tool I used to bring these creative visions to life.

Join me as I continue to explore innovative ways to make games stand out!

Seasonal Updates: Injecting Festive Fun into Mobile Games

In this post, I delve into the world of seasonal updates for mobile games, sharing examples of how I've injected festive fun into existing games for Halloween and Christmas.

Discover how I've transformed Draw Rider, Shortcut Run, and Dig This with eerie Halloween elements, and experience the Christmas cheer I've brought to Roof Rails.

Plus! explore a bonus variation of Shortcut Run that adds a thrilling challenge to the game.

Join me on my journey!

Scribble Rider: Exciting Enhancements

In Scribble Rider, one of Voodoo's flagship titles, I've introduced a variety of exciting enhancements and features.

Inspired by Mario Kart, I added a circuit introduction, or a city environment with turns, engaging coin animations, and a day and night cycle.
Players will also encounter traps, mini-game, and others.

Discover the final result of these innovative elements I made for Scribble Rider, making it more challenging and immersive than ever!

Cannon It!: Unleashing Creative Destruction with Bonus Levels

In the game Cannon it!, I've introduced diverse ways to win levels by incorporating various environmental elements.

Players can now demolish castles in a fresh new way, by strategically using their environment, like triggering avalanches, releasing boulders, toppling trees and even more! With a bonus video at the end!

Explore these exciting special levels and discover how they bring fresh challenges and surprises to the whole game!

Bounce and Collect: Creative Features to Elevate Hypercasual Mobile Gaming

In my 2022, one of the most popular hypercasual games I've worked on is Bounce and Collect.

I introduced innovative features like diorama destruction, a Soccer World Cup makeover, and dynamic soccer player mechanics. These enhancements not only improved the gaming experience but also encouraged players to strive for maximum success.

Discover more about these creative features I made!

A Magnetic Twist: Introducing a Game-Changing Feature in Pusher 3D

In this post, I discuss an exciting new feature I introduced in Pusher 3D, a game inspired by the tug-of-war concept. The goal involves sending units to stack and merge to push opponents out of the ring.

I added a magnet feature that randomly activates during the game, attracting everything in its path. The trap not only adds challenge, but also creates a visually satisfying and exciting effect when it attracts a significant number of units.

Check out the post to learn more about the magnet feature in Pusher 3D!

Combining Left Turn! and Parking Jam 3D Mechanics

In this blog post, I explore my process of creating a bonus puzzle level for the hypercasual mobile game, Left Turn!.

To enhance gameplay and provide a unique challenge, I drew inspiration from Parking Jam 3D and incorporated elements from that game into Left Turn!

The Magic of Portal Mechanics

In this post, I explore how I integrated the portal mechanic from Valve's popular Portal series into two hypercasual mobile games, "Shortcut Run" and "Cut This!".

I talk about how this addition added an extra layer of strategy and depth to the games, encouraging players to think outside the box. As someone who enjoys experimenting with different mechanics, I found this process to be exciting and rewarding, allowing me to explore new ways of incorporating beloved game mechanics into entirely new contexts.

If you're a fan of hypercasual mobile games or enjoy learning about the creative process behind game development, be sure to check out this post!

Knoc Em all : Magnet Grenade

In this firt blog post, I introduce the popular mobile game Knock'em All and discuss my contribution to the game, which was adding various ammunition types to keep players engaged.

Specifically, I talk about the sticky magnetic grenade, which adds an extra layer of strategy and excitement to the game. As a game developer, I'm always searching for new ways to make mobile games more engaging and enjoyable for players.